STAT 2010 NFL Game Reports

Accept no substitutes.


Jacksonville vs Cleveland, Jan 3rd, 2010

Whether you are simply looking for solid NFL picks versus the spread each week. Or, advanced team stats, charts and trends that can complement your own methods: STAT 2010-generated Game Reports from Armchair Analysis.com will provide you with the wagering-orientated analysis that you need to succeed versus the line.

Covering over 700 different variables per game, 15 different charts, and 126 winning NFL trends — spread across 5 information-packed pages — it's an Excel spreadsheet on steroids that analyzes team skill levels and the associated perceptions of team strength held by the typical bettor, from every direction imaginable.

The bottom line is this: The point spread can be beaten with regularity and this one-of-a-kind handicapping software package will show you how.

Here is what you will find contained within each report:

Page 1: Rosters

No NFL game report would be complete with-out a detailed assessment of team rosters, with an eye towards evaluating current injury levels and their impact on a team's chances in the upcoming week.

Age, weight, height, years experience and opening day status (ODS) are listed for both 1st and 2nd team players. Key averages for defensive/offensive units are provided as well.

Rounding things out are unit-specific (i.e., Defensive Backs, Linebackers, Offensive Line) injury ratings that consider both the amount, and severity, of injuries to the active roster along with players that have been relegated to 3rd team status or injured reserve at any point in the season.

The Roster page is updated each Saturday morning during the season after data from the latest injury reports and team depth charts has been entered.

Page 2: Matchups

For handicappers looking to quickly assess how teams matchup with each other in almost 200 different categories — this is the page for you

A total of 193 key variables are covered and arranged neatly into 13 different sections: Team Strategy; Situational; Passing Game; Rushing Game; Penalties; Player Age, Height, Weight, Experience, Speed and Strength; Special Teams; Injuries.

The total number of categories in which teams rank higher than their opponent are tabulated for 12 of the 13 sections and 'traffic lights' help to quickly reveal potential mismatches and areas of weakness and strength for both teams.

Page 3: Game Logs

Studying the ups and downs all teams experience during the course of the season through the analysis of 'game logs' is an important aspect of spread handicapping and Page 3 helps to accomplish this task by clearly laying out game history right from Week 1.

42 different variables are covered, including: key game stats such as time-of-possession and yards gained in each contest; team momentum (TMI's) and rushing/passing strength in recent games (ROF, RDE, POF, PDE), as well as an up-to-date assessment of both strength-of-victory (SOV) and strength-of-schedule (SOS) for the entire season.

Perhaps most importantly, the amount and severity of injuries that teams were experiencing prior to each game — for 7 distinct positions and units — are also listed, allowing bettors to better establish who was hurting and when, as well as revealing significant changes, both up and down, to team injury levels from game-to-game.

Page 4: Charts

Spending the week leading up to a game staring at endless tables of data is enough to put even the most devoted NFL handicapper off the task at hand.

Sometimes, data is simply better served when presented as a chart or graph and there are 15 examples of this on Page 4.

Using data taken from the Game Logs page, the Charts page displays season-to-date trends for some of the most important indicators of team play that have been proven to be a valuable aid in the prediction of spread outcomes.

Team Rushing and Passing ratings (ROF, RDE, POF, PDE); Team Momentum Indicators (TMI); Straight-up Win % (WP) versus Pythagorean Win % (PWP); Average Spread (SPR) versus Average Straight-up Margin (SUM) along with charts covering Turnover Differential's (TOD) for each team and Injury levels at key positions are all provided.

Of particular interest is the chart showing Pythagorean Win % in comparison with SU Win %. Teams with a solid line that moves above the dotted one are essentially over-achievers while the reverse indicates those teams who have under-achieved with regards to their won/loss record.

The 2 charts involving the Average Spread (SPR) a team has faced season-to-date along with their corresponding Straight-Up Margin (which is the average margin of victory) are also quite useful and provide an illustration of how accurate Vegas' line has been. As with the WP/PWP graph, a solid line that moves above the dotted one indicates a team that is performing better-than-expected (versus the spread in this case) while a solid line below the SUM line tells us this team has been performing below the public's expectations.

Its Technical Analysis in its purest form and this page marks the beginning of yet another line of attack in my quest for consistent methodologies versus the spread.

Page 5: Trends (not included with free online reports)

The Trends page is where the STAT handicapping tool truly shows it's power, through the tracking and analysis of all active situational trends that happen to be present in each game. And, the calculation of accurate confidence percentages that quickly reveal if either side happens to be a good play versus the Vegas line.

Based on the dozens of 'stock' trends and situations that come with the program along with dozens more that you yourself can research and track: this page is the perfect answer for handicappers that enjoy the weekly game reports. But, would perhaps benefit from some assistance on evaluating and making sense of the extensive data that they provide and how it all relates to the point-spread.

This page is not something that can be easily described in 1-2 paragraphs and those who want more information are encouraged to download the trial version of STAT 2010 which contains a detailed help-file covering this key page.

For more information on many of the abbreviations used in these reports, please consult the tables below.

Rosters Page
HGTHeight (Inches)
WGTWeight (Lbs)
EXPExperience (Years)
ODS Opening Day Status (1st/2nd/3rd Team)
INJURY Description - (Probable/Questionable/Doubtful/Out/Injured Reserve)

Matchups Page - Strategy Category (F: For)
0 Bars: 27th - 32nd
1 Bar:   21st - 26th
2 Bars: 13th - 20th
3 Bars: 7th - 12th
4 Bars: 1st - 6th
RP%Rushing Play %
TDR%Rushing Touchdown %
TDP%Passing Touchdown %
LE%Left End %Attempts
MD%Middle Rush %Attempts
RE%Right End %Attempts
1DR%1st Down Rush %Plays
2DR%2nd Down Rush %Plays
3DR%3rd Down Rush %Plays
QBR%Quarterback Rush %
SL%Short Left Pass %Attempts
SM%Short Middle Pass %Attempts
SR%Short Right Pass %Attempts
DL%Deep Left Pass %Attempts
DM%Deep Middle Pass %Attempts
DR%Deep Right Pass %Attempts
WR1%Wide Receiver 1-2 %Attempts
WR3%Wide Receiver 3-5 %Attempts
TE%Tight End %Attempts
RBP%Running Back Pass %Attempts
SG%Shot-gun %Plays
Q1R%1st Quarter Rush %Plays
LBS%Linebacker %Sacks
DBS%Defensive Back %Sacks

Matchups Page - Situational Category (F: For, A: Against)
Red: 23rd - 32nd
Yellow: 11th - 22nd
Green: 1st - 10th
RZC%Red Zone Conversion %
LC%Late-Close %Plays *
RSRRushing Situation Rush Rating *
RSPRushing Situation Pass Rating *
PSRPassing Situation Rush Rating *
PSPPassing Situation Pass Rating *
S3C%3rd Down Short Yardage Conv% *
L3C%3rd Down and Long Conv% *

Matchups Page - Passing Game Category (F: For, A: Against)
Red: 23rd - 32nd
Yellow: 11th - 22nd
Green: 1st - 10th
BPY%Big Pass Yardage % *
SPP%Successful Passing Play % *
SEAS POFPass Offense Rating - Season
SEAS PDEPass Defense Rating - Season
L3 POFPass Offense Rating - Last 3
L3 PDEPass Defense Rating - Last 3
SLShort Left Pass Rating
SMShort Middle Pass Rating
SRShort Right Pass Rating
DLDeep Left Pass Rating
DMDeep Middle Pass Rating
DRDeep Right Pass Rating
WR1Wide Receiver 1-2 Pass Rating
WR3Wide Receiver 3-5 Pass Rating
TETight End Pass Rating
RBPRunning Back Pass Rating
SGShot-gun Rating
1DP1st Down Pass Rating
2DP2nd Down Pass Rating
3DP3rd Down Pass Rating
Q1P1st Quarter Pass Rating
LCPLate-Close Pass Rating
RZPRed Zone Pass Rating

Matchups Page - Rushing Game Category (F: For, A: Against)
Red: 23rd - 32nd
Yellow: 11th - 22nd
Green: 1st - 10th
BRY%Big Rush Yardage % *
SRP%Successful Rushing Play % *
SEAS ROFRush Offense Rating - Season
SEAS RDERush Defense Rating - Season
L3 ROFRush Offense Rating - Last 3
L3 RDERush Defense Rating - Last 3
LELeft End Rush Rating
MDMiddle Rush Rating
RERight End Rush Rating
1DR1st Down Rush Rating
2DR2nd Down Rush Rating
3DR3rd Down Rush Rating
QBRQuarterback Rush Rating
Q1R1st Quarter Rush Rating
LCRLate-Close Rush Rating
RZRRed Zone Rush Rating

Matchups Page - Penalties Category (A: Against, O: On Opp)
Red: 23rd - 32nd
Yellow: 11th - 22nd
Green: 1st - 10th
FSPFalse Start Penalties per Game *
OHPOffensive Holding Penalties per Game *
PBEPPlay Book Execution Penalties per Game *
DLPDefensive Line Penalties per Game *
DSPDefensive Secondary Penalties per Game *
DMPDumb Penalties per Game *

Matchups Page - Special Teams Category (F: For, A: Against)
Red: 23rd - 32nd
Yellow: 11th - 22nd
Green: 1st - 10th
GPYGross Punt Yardage Average
PRYPunt Return Yardage Average
KRYKick-Off Return Yardage Average
SFPStarting Field Position Average
NPYNet Punt Yardage Average
TB%Punt Touchback %
I20%Punt Inside 20 %
RTD% Punt/Kick-Off Return TD %

Game Logs Page
OPOpponent
HAHome / Away
PFPoints For
PAPoints Against
SPRSpread
4QPF4th Quarter Points For
4QPA4th Quarter Points Against
LSCLast Score *
RYFRushing Yards For
RYARushing Yards Against
PYFPassing Yards For
PYAPassing Yards Against
TODTurnover Differential
REYFReturn Yardage For (Punts + KO's)
REYAReturn Yardage Against (Punts + KO's)
PEYFPenalty Yardage For (called on Opponent)
PEYAPenalty Yardage Against
TOPFTime of Possession For
TOPATime of Possession Against
SUWStraight-Up Wins
SULStraight-Up Losses
ATSWATS Wins
ATSLATS Losses
SOVStrength of Victory *
SOSStrength of Schedule *
DVPDivision Place (1 - 4)
TMITeam Momentum Indicator *
SUMStraight-Up Margin Average
TODTurnover Differential
L3 ROFRush Offense Rating - Last 3
L3 RDERush Defense Rating - Last 3
L3 POFPass Offense Rating - Last 3
L3 PDEPass Defense Rating - Last 3
QBQuarterback Injury Rating
RBRunning Back Injury Rating
RECReceiver (TE + WR) Injury Rating
OLOffensive Linemen Injury Rating
DLDefensive Linemen Injury Rating
LBLinebacker Injury Rating
DBDefensive Back Injury Rating
TOTInjury Total
CHGEInjury Total Change (This week to last)
* More information is available from within the STAT 2010 program.
Notes: Ratings typically have a value between -3 and +3 (negative always indicates below average skill levels). All ratings take into account the strength of opponents faced in the particular area that is being assessed as well as the specific situation that the yards were attained (or surrendered) in.